This level has a lot of moving parts but it is ultimately pretty simple. Bridge Constructor Portal ClockStone’s mashup of the Bridge Constructor and Portal franchises is an entertaining and addictively challenging engineering puzzle game. The game features well defined gameplay mechanics and a long lifespan, as well as some unexpected humour, which makes up for its rather high price compared to the version available for mobile platforms. As you can see from my construction below, my cart had to slip through some tiny gaps between my solid platforms. 'Bounce Buddies' is the first level in Chapter 5 of Bridge Constructor Portal. Bridge Constructor Portal does a very good job at blending the two series and at portraying the world of Portal in the Bridge Constructor series. This level appear complex, but can be completed with four simple bridges. Keep tweaking the angle until the cart soars smoothly through/over your constructions and into the area below. 'Cube vs Turret' is the fourth level in Chapter 2 of Bridge Constructor Portal. Place a simple ramp in front of the cart spawner, far enough to get the cart over your first Cube wall, then see if it reaches the blue portal. Tweak those panels till all the Cubes reach their buttons consistently, then comes the challenge of getting the cart across. First use the ceiling anchor point to make a slope under the spawner, then place another set of slopes beneath to guide it onto whichever button you still need. The more difficult build is getting the high middle cube onto one of the right side buttons. This level appears simple at firsty, but ends up being quite complicated. On the right, place a similar construction that pushes the Cube onto either the front or back button. 'Long Way Home' is the tenth level in Chapter 5 of Bridge Constructor Portal. Consider placing a second solid panel to serve as a ceiling to speed the descent. The left side wall should push the left Cube down under the cart spawner and onto the button below. For the ones on the sides, use the anchor points under them set solid platforms on the gel they can bounce off of. Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. To cross the acid gap you will need to ride your carts across the orange propulsion gel. To do this, you need to set panels under the Cube spawners to redirect the Cubes before they hit the gel. 'Propulsion Gel 02' is the sixth level in Chapter 2 of Bridge Constructor Portal. This level can be completed with three simple constructions. To begin, you need to make sure all the Cubes in the top half of the level quickly reach the appropriate button to set off a series of events required to open the exit. 'Avoid Launch' is the second level in Chapter 4 of Bridge Constructor Portal.
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